Adressed to Unity Next-Gen projects
Modules are based on a prototype tooling's system "We Will Tale A Legend", built demonstrate Unity latest capability :
High Defintion Render Pipeline (RTX - non RTX setup), ECS / DOTS architecture, Unity Physics or Havoc, modular Tooling, etc.
Full Graphics pipelines features :
Advanced Vegetation System - Realtime and Volumetric Weather/Clouds/Sky box System - Terrain Tooling - Master Shaders - VFX libraries - Optimisation & World Building Tooling, everything is tuned to work together in a simple and documented way, with Unity HDRP.
Modular Tooling makes the use of Unity for big scale project more fast and easy.
Every core module of the project will be available for lifetime on purchase with included updates, demos and docs. Included soon.
Modules for Unity
Core HDRP Extension
Core HDRP setup
+ custom HDRP gameplay utility tooling (outline, etc)
Advanced Lit surface Master Shader
VFX Master Shaders
HDRP graphics utility tooling
Docs and Demo
deployment cost : 1000 USD
HDRP WorlBuilding Extension
3rd party HDRP fully fonctionnal Terrain Setup
Additionnal Terrain Authoring Tooling & Ressources
3rd party Ocean System HDRP integration
Docs and Demo
deployment cost : 1000 USD
HDRP Meteo Sky Clouds Vegetation Extension
3rd party Volumetrics Clouds integration in HDRP or Unity HDRP cloud's
Full Skybox tooling with Day & Nights cycle solution and Meteo Reactive factor.
3rd party Vegetation System with Meteo and Players reactive factor.
Fully Next-Gen Meteo System tooling with advanced feature and extensions to the Core Graphics module's shaders
Docs and Demo
deployment cost : 1500 USD