We Tale the Legend
Beat them all - adventure game for XBOX/PS/PC
We Tale a Legend is a free-creative adaptation using a Next-Gen tooling in reference an old game that used to impress me, using exclusive features 15 years ago on PS2 : Spartan Total Warrior by Creative Assembly.
It's like a creative-free extension of this universe, this game introduced real-time battle with a lot of IA, a free-of-mind and creative universe that I use as a play-ground and example to deploy the Next-Gen alike capabilities, Using ECS / DOTS architecture from Unity, to get the best out of IA and CPU usage, coupled with HDRP and extended tooling.
Hope you are ready for legend-like, ground-breaking battles.
I am Currently working on it..
No release Date!
Our Vegetation come with a huge set of third party shaders, including wind, season or a variety of effects !
Vegetation Assets are managed by optimisation components.
Our tooling need to be battle-tested
This prototype is mean to be the play-ground to test the feature set from Far From Here HDRP Extension modules
We are using a lot of Assets Library
except for characters & animation.
like Quixel Megascan & SketchFab
This project is actually rebuilded to be upgraded from 2020.2 - DOTS 0.16 to Unity 2022.2 - DOTS 1.0,
.... Which have offically broken most part of the old code, it wil take time before new technical demo come out again showing this prototype