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FarLands-Legend

Mutiplayer setup

The game prototype is made for one player up to four simultaneous players.
We implemented Unity's multiplayer solution and services (Netcode and Relay) to create a robust game foundation based on a player/lobby system to join a friend's party or start one solo.

I am working on PlayerID management and third-party store integration

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The Quality Settings allows the players to fine-tune graphics features and quality to better fit their hardware's graphics capacity
 

Each player will be able to pick one of the four premade Characters, each one having specific key strengths and skills in the fight and role in the narrative. However, I am working on a weapon and skill system that allows users to freely adapt each character to the desired play style.
 

The MeteoVFX system enhances the world by adding seasons and effects such as these snow trails
 

Custom Behaviors and AI navigation drive Companion, Ennemy, Friendly NPCs, and horses when mounted.

We are using Pixel's crusher dialogs system to leverage multi-choice dialogs, I used Facial Capture animations to enhance the dialogs with animation recorded synchronously with sound captures. Here is a quick video showing the facial capture setup I use, thanks to Arkit (Live Capture package) and our custom actor setup, once recorded, a dialog can be retargeted on any of the game's characters.

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