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Definition

General terms

Unity Engine Common

  • Shader : Calculation and rules executed on the GPU that determine the esthetic of a surface

  • Material : A surface description that come from a Shader, apply to an Object.

  • ShaderGraph : A GUI interface that allow authoring of Shaders using Nodes

  • VFXGraph : Visual - Effect - Graph, a GUI interface that authoring of visual effect on GPU, called particles system

  • Script / Monobehavior : Calculations and rules executed by the CPU that determine a behavior of gameObject and component

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