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Definition
General terms
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HDRP : "High Definition Render Pipeline" is a "Scriptable Render Pipeline"
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Unity : "Game Engine"
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DOTS : Data - Oriented System Stack
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ECS : Entity Component System
Unity Engine Common
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Shader : Calculation and rules executed on the GPU that determine the esthetic of a surface
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Material : A surface description that come from a Shader, apply to an Object.
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ShaderGraph : A GUI interface that allow authoring of Shaders using Nodes
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VFXGraph : Visual - Effect - Graph, a GUI interface that authoring of visual effect on GPU, called particles system
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Script / Monobehavior : Calculations and rules executed by the CPU that determine a behavior of gameObject and component
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